About us
Links to all of our Social Media, including Discord, Facebook, Instagram & more!
The Space Coast Adventurer's Guild is an inclusive community organization that seeks to unite people along the Space Coast of Florida to play, learn and find groups for D&D and all TTTPGs!
The Guild also aims to build up and connect our geek community here in Brevard. Whether it's through games, community gatherings, giving back to our community or just by making some new friends!
Rules:
1.) Don't be a jerk.
- Don’t be a jerk, call people names, bully, use slurs (racial, ethnic, sexual, gender identity, sexual orientation, people with physical or mental disabilities, neurodivergent or any other type). We do not tolerate intolerance here.
2.) Report to us- don't fight.
- PLEASE report content which violates our rules, and don't fight with jerks! Someone being a jerk first is not a free pass. You can PM us if needed.
3.) Promotion of Inclusivity in TTPRGs.
- You are welcome here regardless of race, color, religion, sex, gender, orientation, disability, identity, age, or anything else. Dismissal of the need for inclusivity is not appropriate conduct.
4.) Zero Tolerance Topics
- Discrimination or slurs, including calling trans folks "traps", rape jokes, doxxing or digging into people's profiles, blocking mods or admins. Violators will be banned without question.
5.) IRL religion & politics have no place here.
6.) Posts
- Make sure your events and posts are appropriate and relevant! You may post looking for group posts at any time, or go to our other social media sites (Discord, the FB group) to cross-post.
Feel free to suggest community gathering ideas, or fill out our group feedback survey to suggest any systems you would like to see as events.
No-Call No-Show Policy:
Due to frequent no-call, no-shows at games recently, we've added a new policy:
- If you miss a game without any notification or attempt at contact, we will note down a strike. After three strikes, you will be required to pre-pay for future games within 48hrs or we will remove you from the Meetup event.
- If you are unable to attend a game you have signed up for, please let us know before the game begins or mark that you are not attending in Meetup. This frees the spot for other interested players.
- We understand that life happens, and sometimes you can't let us know right away - that's okay! If it's a situation like family emergencies or sudden illness, things where you can't let us know before the game, please tell us as soon as you can - we'll handle things accordingly.
Featured event

One-Shot Initiative: Mage The Ascension, The Icarus Initiative
2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.
Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!
PRICING
- It is $10/per player to play this game at Groundswell Startups.
- It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).
PLAYER INFORMATION
- Experience required: Veteran
- Age: 18
- Seats: 5
ABOUT THE ADVENTURE
Reality Deviants threaten the harmony and safety we previde to the everyman. CONTROL has tasked your group of skilled agents with the pogrom of removing the varient from the Consensual Reality.
ABOUT THE SYSTEM
Mage the Ascension
Reality is not fixed, but rather a set of agreed upon assumptions enforced by the collective will of humanity, the Sleepers. Mages are those people who recognize that reality is not static, and realize that through the application of their will, usually channeled through rituals or other similar "mystical" or "scientific" practices, reality can be changed.
ABOUT YOUR GM:
- Jason (He/Him)
- 35 years playing / 25 years GMing
WHAT YOU NEED:
- A Pencil
WHAT I PROVIDE:
- Everything required will be provided
- Pregenerated Character Sheet
- Miniatures/game pieces
- Pencils/pens
- Polyhedral dice or game specific dice
GAMEPLAY:
- Rules Loose - Rule of Cool
Rules as Written - Core Book Only
SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.
- Lines and Veils
- Open Door
- Breaks
- Debriefing
WARNINGS:
- Adult Language
- Descriptions of Alcohol use
- Descriptions of Drug use
- Descriptions of Gore/Violence
- Body Horror
- Psychological Trauma
PROHIBITED:
- Torture
- Sexual Themes
This is a very complex game with near unlimited use for imagination. Please only apply for the game if you truly feel comfortable with improvisational and theatrical roleplaying/combat. This is not a simple d20 DnD style game!
Combat: Low | Roleplay: High | Exploration: Medium | Puzzles: Medium
Upcoming events
28

Paid By Patreon One-Shot: Vampire The Masquerade, Blood on the Canvas
Groundswell Startups, 2412 Irwin St, Melbourne, FL, US2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.
Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!
PRICING
- Free!!!
PLAYER INFORMATION
- Experience required: Some
- Age: 18
- Seats: 5
ABOUT THE ADVENTURE
Welcome to New Orleans, a wonderful place for a vampire to blend in and live a very comfortable "life". Except many vampires that you associate with have been missing for weeks now, something tells you that problems have just started.........ABOUT THE SYSTEM
Vampire: The Masquerade is a gothic-punk tabletop RPG, focusing on personal horror where players act as vampires navigating political intrigue, humanity, and hunger in the World of Darkness.ABOUT YOUR GM:
- Jason (He/Him)
- 35 years playing / 25 years GMing
WHAT YOU NEED:
- A Pencil
WHAT I PROVIDE:
- Everything required will be provided
- Pregenerated Character Sheet
- Miniatures/game pieces
- Pencils/pens
- Polyhedral dice or game specific dice
GAMEPLAY:
- Rules Loose - Rule of Cool
- Rules as Written
- Core Book Only
WARNINGS:
- Adult Language
- Descriptions of Alcohol use
- Descriptions of Drug use
- Descriptions of Gore/Violence
- Spiders
- Body Horror
- Psychological Trauma
- Sexual Themes
- Torture
PROHIBITED:
- Out of character politics
Safety Tools:
- Lines and Veils
- Open Door
- Breaks
- Debriefing
EXPECT:
| Combat: Low | Roleplay: High | Exploration: Medium | Puzzles: Medium |
| -------------------------------------------------------------------- |
|8 attendees
One-Shot Initiative: Mage The Ascension, The Icarus Initiative
Groundswell Startups, 2412 Irwin St, Melbourne, FL, US2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.
Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!
PRICING
- It is $10/per player to play this game at Groundswell Startups.
- It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).
PLAYER INFORMATION
- Experience required: Veteran
- Age: 18
- Seats: 5
ABOUT THE ADVENTURE
Reality Deviants threaten the harmony and safety we previde to the everyman. CONTROL has tasked your group of skilled agents with the pogrom of removing the varient from the Consensual Reality.ABOUT THE SYSTEM
Mage the AscensionReality is not fixed, but rather a set of agreed upon assumptions enforced by the collective will of humanity, the Sleepers. Mages are those people who recognize that reality is not static, and realize that through the application of their will, usually channeled through rituals or other similar "mystical" or "scientific" practices, reality can be changed.
ABOUT YOUR GM:
- Jason (He/Him)
- 35 years playing / 25 years GMing
WHAT YOU NEED:
- A Pencil
WHAT I PROVIDE:
- Everything required will be provided
- Pregenerated Character Sheet
- Miniatures/game pieces
- Pencils/pens
- Polyhedral dice or game specific dice
GAMEPLAY:
- Rules Loose - Rule of Cool
Rules as Written - Core Book Only
SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.- Lines and Veils
- Open Door
- Breaks
- Debriefing
WARNINGS:
- Adult Language
- Descriptions of Alcohol use
- Descriptions of Drug use
- Descriptions of Gore/Violence
- Body Horror
- Psychological Trauma
PROHIBITED:
- Torture
- Sexual Themes
This is a very complex game with near unlimited use for imagination. Please only apply for the game if you truly feel comfortable with improvisational and theatrical roleplaying/combat. This is not a simple d20 DnD style game!
Combat: Low | Roleplay: High | Exploration: Medium | Puzzles: Medium
5 attendees
(ONGOING, FULL) Limited Series: Cyberpunk Red, Street Stories
Groundswell Startups, 2412 Irwin St, Melbourne, FL, USPLAYER INFORMATION
Experience required: Some
Age: 18+
Number of seats available: 6
Character Sheets: Characters will be created at Session 0.
Link to the System!Limited Series Games are more than a one-shot, but could be anywhere from two sessions, to three or four. Games can potentially take a couple months, and your signup for this first session guarantees your spot for the duration of the game.
These are not one-shots.
PRICING
- It is $12/per player per session to play this game at Groundswell Startups.
- It is $10/per player per session if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).
ABOUT THE ADVENTURE
Night City is no stranger to brilliant ideas gone wrong—but every once in a while, something extraordinary emerges from the chaos. Your crew has been hired by an eccentric, secretive tech entrepreneur to help develop and secure a groundbreaking autonomous transport AI known as Project DELAMAIN.What begins as a simple contract quickly spirals into a web of corpo espionage, rogue algorithms, black-market cybernetics, and dangerously curious AIs. The team must navigate malfunctioning prototypes, sabotage attempts from rival megacorps, and the moral dilemma of awakening a machine intelligence that may be far more self-aware than anyone expected.
In the neon-drenched streets of Cyberpunk Red, the line between innovation and catastrophe is razor-thin. Whether Delamain becomes a trusted companion, a corporate weapon, or a free-thinking anomaly is up to your crew.
ABOUT THE SYSTEM
Cyberpunk RED is the newest pen and paper RPG by R. Talsorian Games released on November 14, 2020. It was meant to be the latest edition of the Cyberpunk RPG, written to coincide with the release of the video game Cyberpunk 2077, and to bridge the time gap between the two games. D10 systemGAME MASTER INFORMATION
Name: Bayley
Pronouns: She/Her
4 Years as a TTRPG Player
3 Years as a Game MasterSCHEDULING
LOCATIONS THE GAME WILL BE RUN AT
- Groundswell Startups
TIMES
- No Firm Date, mainly Mondays 6-10
ADDITIONAL DETAILS
WHAT YOU NEED
- A Pencil
- A Set of Polyhedral Dice
WHAT I PROVIDE
- Pregenerated Character Sheet
- Miniatures/game pieces
GAMEPLAY DETAILS
- Rules Loose- Rule of Cool
CONTENT WARNINGS
- Adult Language
- Descriptions of Alcohol Use
- Descriptions of Drug Use
- Descriptions of Gore/Violence
- Sexual Themes
PROHIBITED CONTENT
- Murder Hobos
- Sexual Assault
SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.BEFORE AND DURING THE GAME:
- Lines and Veils
- Breaks
- Aftercare
PLAYERS CAN EXPECT:
- Combat/Tactics: (High)
- Roleplay: (High)
- Exploration: (Medium)
- Puzzles: (Low)
1 attendee
Past events
695



