β¨Free Workshop | MasterClass: Game Economy Design Webinar π Wed, 4th Sep 2024
Details
In collaboration with PocketGamer.biz announces a brand-new 'Game Design & Monetisation' MasterClass programme for 2024
π Wed, Sep 4th, 11 AM - 12 PM EST (1 HOURS)
π₯ Key Highlights:
To help game professionals in the industry during this difficult period, PocketGamer.biz are reintroducing their MasterClass programme, which shares expertise and best-practice advice from recognised industry veterans. They offer interactive webinars, hands-on online MasterClasses, and a library of focused material on each topic.
π₯ Game Economy Design Webinar
Learn how to build lasting engagement into your game. This masterclass will show you how to integrate sustainable retention into the core mechanics of your game.
PROGRESSION AND POWER CURVES: Find out how to use βsystem thinkingβ to evolve players from their First Time User Experience to a sustainable long-term engagement without falling prey to the dangers of Power Creep
SINKS AND SOURCES: Learn how to model the βSinks & Sourcesβ of different currencies and resources to ensure balance between progression and grind
RESOURCES, ANCHORS & RATCHETS: Discover tools which can help make the allocation of rewards more effective and avoid overly complicating the analysis of your game economy
TARGET AUDIENCE: They recommend that attendees have some understanding of the business of games and product lifecycle. The class is intended for game designers and commercial management who want to understand the best strategies to develop sustainable game experiences.
π₯ Meet your Mentor
Oscar Clark has been a pioneer in mobile and connected games since 1998. He led Wireplay, one of the first online PC games platforms, and was the global lead for games for Hutchison Whampoa (3UK), the most successful mobile Java games platform in terms of revenue per user in the world in 2005. He was also the Home Architect for Sonyβs Online Virtual World, PlayStation Home, and the Evangelist for Unity Ads, one of the most successful advertising networks in games.
He is CEO of Fundamentally Games offering consulting, training and publishing services on PC, mobile, and console. He has run classes for teams of all sizes (AAA to indie) and game accelerators for many organisations, including the Indielab Games accelerator program
He literally wrote the book Games As A Service, which was published in 2014 by Routledge. He is a contributing editor for PocketGamer.biz and a speaker, host and moderator for conference events around the world.
π₯ Join us!
π Also, feel free to join the other unity devs to text, chat, hang-out, ask questions and/or showcase what your working on via our Discord Server
π https://discord.gg/9TcqZ6R
πβ¦Vulcan Salutations !
( Ν‘Β° ΝΚ Ν‘Β°)ππ»
DJ Antony
OUDG π¨βπ¨βπ§βπ§ π https://discord.gg/9TcqZ6R
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π₯½ Interaction Design & Prototyping for XR π https://discord.gg/QpVH5gBj33
π° MONETISATION β¬
Monetisation Solution - earn more revenue from your game π½ https://sdk.kindred.co/solutions/mobileGame
πΌ JOBS β¬
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π¨-Art or Animation π https://discord.gg/AaJw4Dj
ποΈ-Game Design π https://discord.gg/RkHWwbG
π΅-Music/Audio π https://discord.gg/wGwdkdg
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