A Shadows of Doubt Post-Mortem: Building the Dream vs Game Dev Reality


Details
Hi everyone,
We're back and rolling with a really exciting talk from Cole Jefferies who runs ColePowered Games. He created Shadows of Doubt, a highly rated procedural detective game released out of Early Access in September last year.
He has a really interesting talk. The description for it is below:
"A top-level whirlwind post-mortem of indie immersive sim Shadows of Doubt, shining a light on some of the development challenges faced along the way. What happens when building your dream idea clashes with the reality of actually designing, funding, marketing and making it? TLDR: It takes aggges.
In this talk I’ll attempt to parse some useful game dev advice from my experience with the project."
We'll get going at around 7pm and once the talk is finished, we'll have some time for networking and drinks at a nearby pub.
I'm also looking for a co-organiser to help with events going forward. If you'd be interested and happy to help, feel free to reach out or we can talk about it on the night.
Any questions, let me know. Thanks to dBs Institute for hosting us again.
Lukas

A Shadows of Doubt Post-Mortem: Building the Dream vs Game Dev Reality